Not much to say about this release. I don’t really think it worth upgrading to. The only great thing about it is the new linear workflow as well as a new render queue which is a time saver. There is also the inclusion of Python scripting which opens a whole new world for C4D. Other than that, nothing really screams buy me. The cloth dynamics has been improved, but how much are you really going to use it for your projects. Anyways to get more information and to decide for yourself head on over to Maxon for the full detail and price.
I’m always amazed at what a Nintendo DS can do. I’m even more impressed with the developers to have envisioned the DS as something more than a video game system. People have been making some great things with the Flipnote software. Take this for example. Billy Polard created a music video for one of his original songs. What better way to create a music video and not spend more that a couple benjamins to create it. His style is very similar to the look of the Where the Wild Things Are characters. Even though the video is simple, I think it ties in very well to his simple and not blaring song.
Don’t worry, if you’re more into the action oriented type, Flipnote can do it, granted the person has to be skilled too. The next video are a bunch of stick figures. You might remember a few years back when flash was starting to be used as an animation tool. They had a series with stick figures doing matrix style moves and martial arts. Well this video seems to be a homage to it. Check it:
Not exactly, but it looks like someone is programming the same technique as Sculptris. I doubt it will be as good as scupltris, but having it built into Blender is better than having to switch apps and then exporting and importing into said app. It’s still in its early stages, but it looks promising. Programming was done by Raul Fernandez Hernandez.
I was wandering the web and hit upon an article at Blendernation about a sculpting tool. Called Sculptris,this little and I mean little program was created by Tomas Pettersson. It’s a program similar to 3D Coat and Zbrush. It’s a light weight program that you don’t have to install.
Upon starting it up, I was wowed by how fast it loaded. Then I started to play around with it and I noticed how easy it was to pick up. The UI is so simplistic. The way it worked just made sense. I never really picked up Zbrush because it seemed so foreign. After using Blender to sculpt and then using Sculptris, you could see the clear winner. Sculptris just by ease of use and performance wins hands down. Now if Blender can have sculpting performance like this, it would be great.
If you want to check out the program, visit Tomas’s site at www.drpetter.se. The program is currently in beta right now (don’t be afraid, it’s pretty stable). Like I said earlier, you don’t have to install the program either. It isn’t opensource, but it is free unless some company offers him millions of dollars. Oh, it’s only for windows right now (people have got it working with WINE in Linux though), but porting will probably be in the near future.
Well it looks like the program Zbrush is evolving. It used to be just a program where you take a character from a separate package and then you use Zbrush to make really good take textures. It was also a really good scalping program as well. Now with Zbrush 4, it looks like you can start animating your characters within the program as well. I don’t know how useful it would be since you can’t really place a whole scene in Zbrush, but it looks like the makers of Zbrush, Pixologic, is trying to expand on the success of the program.
That’s right folks. The long awaited 5th creative suite is being released. Actually you know what, why is it called a launch party when it’s not being expected til the end of the May. Anyways, this looks to be a solid release. For one, I believe everything is in 64 bit or probably the most used ones are. This means a lot more faster and a lot less memory errors. There some new gpu enhancements (only limited to certain Nvidia Cuda capable cards at the moment). The other thing, well it looks like I can final design flash stuff without knowing any programming. Sweet. Let’s just hope installation and load times aren’t bad.
PRO’s
New features added to every programs
Bug fixes to all the programs
64 bit transistion (work on bigger files, faster, and more RAM available to use)
It’s CS5, it the new thing out right now
Upgrade pricing isn’t bad (around 1/2 of a full version)
CON’s
You’re probably not gonna use all the programs on the CS5 Suite
You have got to have a 64-bit OS otherwise it won’t load up CS5
Plug-ins for After Effects will need to be rewritten (yep you’re gonna have to pay for those too)
Prices are outrage depending on what part of the world you’re in
You’ll want more ram, but your motherboard can only hold 8 gigs (god dammit)
Yeah it’ll be a costly upgrade especially those still on the Mac G5’s
Are you excited still. Well I sure am. Too bad they didn’t actually release it today. Bummer. Check out more information at adobe.com.