Category Archives: Tools

Intuos5 Now With Touch

Wacom has just introduced their new line of Intuos tablets.  The Intuos5 tablets are now touch tablets as well.  Other new things that are different are the now rubberized coating on the tablet and the removal of the led for the buttons.  In place of it we are just greeted by nothing but buttons and the wheel.  All the buttons are now shown in HUD on the screen.

For the touch aspect of the device, the tablet is capable of multitouch (probably around 10 fingers).  It’s only activated when the stylus is not in the range of the tablet.

Wondering about the drawing surface of the tablet?  Well it has the same coating as the intuos4.  Meaning that it feels like paper, but that coating will disappear over time.  It will also make the nib on your pen degrade faster as well.

Another cool feature is the wireless add-on.  The downside is that you’ll need a usb port still and the battery life isn’t very good.  Depending on the size it can range from 16 hours to 6 hours.  Not very good, but oh well.

As for those people thinking about upgrading, I’d say it’d be a wait see approach.  With Windows 8 just around the corner though, touch input will be even more popular now than it was before.  Oh yeah, did I mention the pricing seems to have been reduced?  It seems like it’s $100 less compared to  the same size of the intuos4.   If I was given one or had the money,  I’d sure as hell grab one (now only if the touch implementation worked seamlessly).

A Sneak Peek At Photoshop CS6

As always with any type of software that’s still being supported, companies are always going to make updates for it.  Adobe is no different.  There are many people that agree that Adobe has been recently been milking it with their creative suite.  Many argue that with the addition of the .5 update, it should even be a paid upgrade.  Many feel it’s more of the same and many people are forced to paying for the upgrades due to the fact that the only way to get do updates (ie software fixes) are to pay for it.  This has made a lot of people angry and with Adobe also changing the upgrade paths (no more discount for those using old software), the consumers aren’t very happy.

Well, we leave all the complaints to other sites and forums.  What I want to see is will the next Adobe iterations of the Creative Suite be enough to get everyone to upgrade?  Well if we were to look at the next Photoshop.  I’d say yes.  This looks to be an upgrade.  From first looking at it, it looks more like Cinema4D.  Heck it even has an animation timeline.  It also has a viewport for 3D.  It looks like we’ll be seeing functions starting to overlap from other softwares in the near future.  Who knows, maybe all the creative suite will just be one software and will be a jack of all trades.  Well here’s a sneak peak at one of the functions of Adobe’s new Photoshop Cs6.


A Look Into Adobe’s Fututre

Adobe Max conference is taking place this week.  Slowly, but surely, there are things that are trickling out.  There are a lot of things that would make a lot of motion graphics designers happy.  The video below shows something that is new, but isn’t really new at all.  What you’re about to see is image mapping, but in this case it’s video mapping.

What the program does it takes the environment of the video and makes it into 3D.  Once calculated, a virtual camera can be set and you can change the view point.  You can zoom in out , pan etc.  Just like image 3D mapping, you can’t go to the extremes.  Just subtles only.  In addition you can have people (who have been rotoscoped) be placed behind objects and other things.  Also you can change focus areas and what not.

The great thing about this is it’s pretty automatic.  The user doesn’t have to use a 3D program and texture objects in 3D space.  It’s all calculated by the program.  We’re sure this will be implemented in a couple of years though.

Also did any notice how the video below the screen is like floating in the air.  They look like their using projection mapping on the stage there.  Pretty neat.

Autodesk 123D

Looks like there is more reason to get an #iPad.  #Autodesk just released their small sculpt program called 123D.  The easiest way to describe this program is to those that are familiar with #sculptris, the idea is very similar.  With 123d, they provide you with a base mesh (car, dog, people, etc), then you alter it to your liking.  You can even texture it easily and the results are very good.  Heck, you don’t even need to UV unwrapped the model.  At the moment, there isn’t an export for it.  I’m sure in the future they will.  I’m guessing they are aiming this to a certain young group though and that’s why they opted to not include the export, but what I know is that the Windows version, you could send it out to get it be 3D printed.  Advancements in the 3D are sure getting there.  You can’t do more complicated models yet with 123D (maybe due to ram constraints), but in due time we’ll get there.  3D modeling is truly becoming mobile.


What New Things Are At Siggraph?

With #SIGGRAPH going on, developers and companies are showing their greatest and latest gadgets, software, and what ever else can help you be more efficient with your workflow.  Here’s a video showing some new “technical papers” that look great.   There’s facial animation, simulation, clothing alterations and more.  Some of this techniques will truly speed up someone’s workflow.


Blender’s New Camera Tracking

So it’s summer time in the northern hemisphere.  What does that mean, well that mean Google SoC (Summer of Code) is happening.  One of the great notable things about this is that programmers tackle some aspect of programming.  Luckily, there are programmers willing to work on Blender.

The biggest thing to happen to Blender this summer is the the addition or the programming of a new camera tracking built right into Blender.  Now remember, camera tracking has many possibilities not only just items added to the screen.  It also can allow for a camera stabilization in post.   The camera tracking in Blender (being programmed as we speak) is able to do 2D and 3D tracking.  From the looks of the progress, this will most likely put Blender in the eyes of many.

With 3D being used in conjunction with video nowadays, camera tracking software is a must to get the most out of the video.  Camera tracking software is expensive, but with the one being programmed for Blender.  Indies and any other people who want to use don’t have to worry about their budget, just have to worry about making their vision come to life.

Check out this video by Sebastian Koenig who played around with the new camera tracking software in Blender.  Remember he’s a user of Syntheyes (a great software for a price) and his praises are very encouraging.