The Blender Institute has finally released the new short for 2010. Sintel is on to the masses. Many have seen it and overall have positive things to say.
Visually for the most part the quality was great. There are areas that could have been worked on, but still impressive. Its polished is comparable to Big Bucks Bunny, but I think the character models excluding the dragons weren’t on par. The environments on the other hand was breath taking. Some areas could have used some better shadows, but it was really good. Loved the city alleys, the cave, and that big tree (yeah look at that logo). Texturing was great. Weapon had a lot of detail and dragons themselves too.
As far as the story goes, I think this was the best of all the Blender open movies. I wished it was a lot longer. Have more of Sintel’s journey/conflicts and the aftermath after the ending. This short could have really gone longer, but with time constraints and money it couldn’t. FYI, this short wasn’t supposed to be this long (12+ minutes). It was supposed to be only around 6-7 minutes. Glad they extended it otherwise the story would have sucked. Anyways, enjoy the short. Make sure to support them by buying their DVD which includes more things like assest for you to fiddle with, behinds the scene and probably a lot of concept art.
If you know about Blender the 3D program, then you know about their ongoing open movie called Sintel. It looks like they just put up the 1st minute of the movie. It’s in animatic mode so don’t look for fluid animations or lush textures and environment. These are just placement for timing and cutting.
Though, you don’t see too much in the fight, the setting gives you of how grand this short movie will be. Seeing a girl kick 3+ soldiers is pretty cool. I can’t wait to see how they do the deformation on the snow when they walk, land, etc. If it’s anything like “Big Bucks Bunny” then this truly will push the limits of the Blender.
Check out this little piece to promote the Blender Institute’s open movie called “Durian“. The video is a cool and funny concept. It does make you wonder what kind of character or thing the man is talking too. I’ve been an avid watcher of animations that used Blender as their tool, and let me tell you, it has come a long way. The facial animation is probably the best I’ve seen from Blender. The render is done well too. If more professionals use it, the whole 3D world will be turned upside down.
The small piece was created by David Bolton. He used a pre-existing model/rigg called Mancandy (opensource) and added his own flair to. Kudos for making something old new again. This is also shows how when you focus on an area (this being animation), the quality will always be great.
Michael Fox has posted a preview of Blender 2.5’s revamped BMesh feature. I’ve personally never used BMesh when I model objects, but this feature looks to be real cool. I know all the cool things it brings such as n-gons and making your model look more “clean”, but in the final output (before the final render) do all polys turn into triangles? How does this affect low-poly modelers who want total control over the triangles in their objects?
The Blender Durian Team has posted a video blog of their Preproduction week for the Durian Movie. These guys look like they’re having one heck of a good time, which means we’ll get one heck of a good open movie. As of 09-06-09, they’ve got 1223 pre-paid orders for Durian. If you haven’t purchased yours yet, make sure to buy it before September 15th, so you can get your name in the credits. We here at Renderphase have already purchased our copies. Visit http://durian.blender.org/ for more on Durian.